As the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.
Read the role story-
Altar of Sacrifice
Turning a risky reward draw into a moment players trusted, with a guarantee that lifted confidence after the first sale.
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Eri's Store
A game store assembled from proven parts on a short runway. It handled all of the game's primary sales revenue and became the base for two more games' stores.