Jyllian Thibodeau · Product Builder · Leadership, research and experience design · Sydney

Work

A proven record of building products people want, from music games played by millions to healthcare, marketplaces and platforms.

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Coviu: Coflow

Product Research & Design Lead · 2026

As founding designer of a new healthcare product, I led the research that found its customers, designed the MVP, and built the way our small, AI-native team worked together. We shipped in four months.

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Vamp

Head of Product · 2025 to 2026

As Vamp's first Head of Product, I helped an influencer marketing agency become a self-serve platform, from vision and data through to the product itself.

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Immutable

Head of Experience & Creative Design · 2019 to 2025

As the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.

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SkoolBag

Founding Product Designer · 2018 to 2019

Helping the team behind a school communication platform used by 40% of Australian schools rebuild their product from the ground up, as development moved in-house.

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Hireup

Founding Product Designer · 2017 to 2018

As Hireup's first product and design specialist, I automated the slow parts of a fast-growing marketplace, so their people could spend their time on people.

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Medical Director: Helix

Senior Product Designer & Researcher · 2016 to 2017

On a design team built from scratch, I researched how GPs really work and showed what their records could do for them, helping a legacy software company reimagine their flagship product.

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Search Party

Product Manager & Designer · 2016

Research into how happy customers really used a recruiting marketplace pointed to a different product, and I made the case for the pivot.

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U1 Group

UX Consultant · 2014 to 2015

Research and strategy for some of Australia's best-known brands and public services, each with their own brief, budget and question to answer.

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Harmonix

Head of Player Research · 2007 to 2013

I joined a celebrated game studio as they were inventing new ways to play, built their player research practice from ad-hoc playtests, and helped teach a new camera how people move.

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Novell (Ximian)

Usability Consultant · 2006 to 2007

Making free and open source software easier for everyone to use, one usability session at a time.

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