As the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.
Read the role storyI joined a celebrated game studio as they were inventing new ways to play, built their player research practice from ad-hoc playtests, and helped teach a new camera how people move.
Read the role story-
Fantasia: Motion as magic
Gesture design for Fantasia, with Disney, and an unreleased Xbox One game.
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Dance Central: Finding the fun on a deadline
A bestselling Kinect launch title, built while the camera was still being invented.
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Rock Band: Founding player research
Turning ad-hoc playtests into a practice the whole studio took part in.