As founding designer of a new healthcare product, I led the research that found its customers, designed the MVP, and built the way our small, AI-native team worked together. We shipped in four months.
Read the role story-
A pipeline built for speed
Bringing product, design and engineering into one monorepo, so a small team could move fast.
-
From first prototype to MVP
What we built, how we chose it, and why we came back for more. MVP in four months.
-
Design partners and product–market fit
Researching how practices really work, and keeping them with us all the way to paying.
As the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.
Read the role storyOn a design team built from scratch, I researched how GPs really work and showed what their records could do for them, helping a legacy software company reimagine their flagship product.
Read the role story-
Proactive drug warnings
A drug library that speaks up when a patient's symptom may be a side effect.
-
Self-building care plans
Care plans for chronic illness that assemble themselves and show each person only their part.
-
Patient timelines
Who is this patient, and what matters today? A history a GP can read in seconds.
-
2021: A GP Odyssey
From a journey-mapping workshop to a 360-degree VR film of the near future, for the national GP conference.
I joined a celebrated game studio as they were inventing new ways to play, built their player research practice from ad-hoc playtests, and helped teach a new camera how people move.
Read the role story