As the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.
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Altar of Sacrifice
Turning a risky reward draw into a moment players trusted, with a guarantee that lifted confidence after the first sale.
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Eri's Store
A game store assembled from proven parts on a short runway. It handled all of the game's primary sales revenue and became the base for two more games' stores.
As Hireup's first product and design specialist, I automated the slow parts of a fast-growing marketplace, so their people could spend their time on people.
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Support plans, evolved
Replacing a long, clinical document with details shared step by step, as trust grows.
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Automating documentation
A compliance system that tracks its own checklists and asks workers to renew before anything lapses.
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Expediting onboarding
Approval took anywhere from a week to over a month. Finding out why, and fixing the slowest part.
I joined a celebrated game studio as they were inventing new ways to play, built their player research practice from ad-hoc playtests, and helped teach a new camera how people move.
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