Platform: Xbox Live Arcade, Playstation Network
An evolution of the gameplay explored in Rock Band Unplugged, this arcade title focused on network leaderboard play, offering tactical powerup abilities to maximize score.
Rock Band Blitz was designed as a way to enjoy the rhythm mechanics of a Rock Band title without having to set up the hardware. The game provided a new use for the game's extensive song libraries, and dynamically generated levels from any Rock Band content purchased from the Rock Band DLC store.
To fill the social aspect of playing with a band, the game offered a network leaderboard, allowing the player to compete with friends asynchronously.
My contributions included...
Typical design questions